'The Last Guardian' News, Updates & Review - A Pair Like No Other; Trailer Here

By R. A. Jayme - 07 Dec '16 05:50AM
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Originally relayed in 2007 as a PlayStation 3 title, "The Last Guardian" paved a legacy that goes back even further. The game was dubbed as the long-awaited follow-up to "Ico" and "Shadow of the Colossus," two fan-favorite PlayStation 2 games. Did the game uphold its name?

An engaging story but told in a clumsy fashion was created by Japan Studio, a reviewer noted in TIME Magazine. "The Last Guardian" tells the story of a young boy and his massive weirdly looking companion, Trico. Their story began when the two different creatures both woke up inside a cave with no idea how did they get there. Of course, they were unacquainted and that Trico is in fact not friendly towards his human companion. However, their relationship is essential in order to develop mutual trust, communication, and compassion against challenges.

Trico, from the start, is an aggressive creature towards the boy covered in tattoos in "The Last Guardian". Be noted that the boy renamed unnamed throughout the gameplay. The two got friendly when the said boy found but nourishment for Trico in some glowing barrels.

The frustration of the gameplay rooted from the majority of the walkthrough, and that is on how that game relied entirely on the communication between the boy and Trico. Being different species, gestures and body language are the only mode of communication in "The Last Guardian" . Thus, to send a message is kind of frustrating indeed, according to TrustedReviews.

However, long enough, the boy will gradually gain the ability to direct Trico using all the actions the boy can do - basic stuff like move here, jump up there, push that, which is essential for progression.

GameSpot shared that one of the downside of the game is the unavailability of an option to disable it when a button prompt appears when the player is in front of an interactive object. It also frustrating that the game does not offer the player to handle basic tasks and action wherein it immediately opts to interrupt the otherwise complex experience. Meanwhile, it was also noted that there are a few scenes with obvious frame-rate issues.

Despite all the setbacks, many still applauded the narration and story of the "The Last Guardian" as it is unusually sentimental compare to other released video game. 

 

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