Developers Speak: One Year of Gaming on Apple Smartwatch

By Ajay Kadkol - 28 Apr '16 10:51AM
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The Apple watch had its release over a year ago. Several developers were spoken to, about the coming future of gaming on a smart-wear. While most of them were very positive and excited with full of hope, some were uncertain about its future because they'd be developing games for a smartwatch they were yet to try and wear and also a device that was not similar to the ones before it.

Now that the Apple watch nears it's one year of presence in the market, it is worth glancing at gaming on the device. People were made to play wearable games for hours, tapping and wiping through very little or absolutely tiny narratives battling fantasy monsters, which was interesting and intriguing at the same timefor wearable gaming since it was one of a kind at the time.

However, after interacting with developers again, some of the same who were talked to last year about the Apple watch and its gaming market in today's world, they were still uncertain about the interest whether the players were able to embrace the technology of wearable gaming and not something like what happens on a smartphone. This also bought some uncertainty among some of them about pushing hard enough with trying to develop games with newer ideas and of course the spotlight of Apple on their creations.

Back when the watch was still debuting the markets, developers were full of confidence in Apple's suggestions about how players would want some instant-hit reactions lasting for a couple of seconds. That was actually a good idea for people who have already had an experience with actions like those.

But however it wasn't comfortable for you to hold your arms up for longer durations. This made users inevitable of making use of an iPhone. Despite the streamlined approach and a smaller scale, the actions have proven to be surprisingly addictive. There's even a subreddit for that along with some fans even building in compendium about their experiences.

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