Death Stranding Release Date, Updates, Spoilers: Nods To Metal Gear Solid Series In New Trailer; Kojima Uses Guerilla Games’ Engine

By Rushdie Collins - 06 Dec '16 04:01AM
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Konami's former videogame creator Hideo Kojima's newest project, "Death Stranding," continues to make waves after the project debuted at the 2016 Electronic Entertainment Expo (E3) earlier this year. A lot of talk about Kojima's "Death Stranding" has been going around online after the videogame developer released a new teaser trailer for the videogame revealing characters played by Danish "Rogue One" actor, Mads Mikkelsen and Mexican film director Guillermo del Toro. Though it still isn't clear what "Death Stranding" is all about, it seems like some have noted a few interesting things about the trailer.

Gamers usually know that videogame developers often leave a few easter eggs in the trailers for their projects and according to Games Radar, "Death Stranding" may be no exception. According to the publication, the newest "Death Stranding" trailer has a lot of subtle little nods to the fans of Kojima's "Metal Gear" videogame series. First you have the floating doll that seems to be a nod to the "Metal Gear Solid 5: The Phantom Pain" big boss, then you have the dramatic unmasking of Mad Mikkelsen's character which reeks of Naked Snake from "Metal Gear Solid 3." There's also an army of undead similar to the skull soldiers in "Metal Gear Solid V: The Phantom Pain," and the use of slow motion.

Another interesting tidbit that a few have noticed is the connection between the "Death Stranding" E3 trailer and the more recent video with Mikkelsen and Del Toro. Apparently playing both trailers together makes it seem like the baby in Norman Reedus' hands suddenly transports to Del Toro. Coincidence? Maybe, maybe not.

In other "Death Stranding" release date news and updates, Gamasutra reports that Kojima will be using the Decima Engine by Guerrilla Games for "Death Stranding."

Speaking at PSX panel last weekend, Kojima said that he had a very good feeling about working with Guerilla Games and using the Decima Engine. In fact Kojima praised the engine by saying that it was suited for supporting open world games.

"Making games is like going into space," Kojima elaborated. "We try to aim high, but the people at Guerrilla aim even higher. We told them let's aim for the Moon, for Mars, and they said well let's go to Jupiter together.

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